/*
 * 版本： 4.0
 * 日期：2016/12/7 11:14:05
 * 
 * 描述：实体类
 * 
 */

using System;
using System.Collections.Generic;
using Game.Kernel;

namespace Game.Entity.Platform
{
    /// <summary>
    /// 实体类 GamePropertyRelat  (属性说明自动提取数据库字段的描述信息)
    /// </summary>
    [Serializable]
    public partial class GamePropertyRelat
    {
        #region 常量 

        /// <summary>
        /// 表名
        /// </summary>
        public const string Tablename = "GamePropertyRelat";

        #endregion 

        #region 私有变量

        private int p_id;
        private int p_propertyid;
        private int p_tagid;
        private int p_typeid;

        #endregion

        #region 构造函数 

        /// <summary>
        /// 初始化GamePropertyRelat
        /// </summary>
        public GamePropertyRelat() 
        {
            p_id = 0;
            p_propertyid = 0;
            p_tagid = 0;
            p_typeid = 0;
        }

        #endregion

        #region 公共属性 

        /// <summary>
        /// ID
        /// </summary>
        public int ID
        {
            set
            {
                p_id=value;
            }
            get
            {
                return p_id;
            }
        }

        /// <summary>
        /// PropertyID
        /// </summary>
        public int PropertyID
        {
            set
            {
                p_propertyid=value;
            }
            get
            {
                return p_propertyid;
            }
        }

        /// <summary>
        /// TagID
        /// </summary>
        public int TagID
        {
            set
            {
                p_tagid=value;
            }
            get
            {
                return p_tagid;
            }
        }

        /// <summary>
        /// TypeID
        /// </summary>
        public int TypeID
        {
            set
            {
                p_typeid=value;
            }
            get
            {
                return p_typeid;
            }
        }

        #endregion
    }
}

